THE SMARTEST GIANT IN TOWN. ARTS AND CRAFTS
TEACHING
CONTENT
Name of the animals.
Name of clothes.
Comprehension of the tale.
Use the color as a creative manner.
COGNITION
Comprehension of the tale.
Memorize vocabulary and structures.
Following instructions.
Identify the characters of the tale.
LEARNING OUTCOMES
CONTENT
Know the vocabulary and the structures worked.
Recognize the characters of the tale.
Make a Giant's wheel.
COGNITION
Use the vocabulary and structures worked.
Match the animal with their clothes.
Make a giant's wheel and ask questions about the clothes.
Asking and answering questions about the tale.
COMMUNICATION
LANGUAGE OF LEARNING
Key vocabulary about the tale: clothes (shirt, trousers, belt, shoes, socks, tie, scarf) animals (goat, dog, fox, giraffe, mouse) and class material.
LANGUAGE FOR LEARNING
Structure: "George" is wearing a ...
Who is in / next to...?
What does George give to the giraffe, goat, fox, dog and mouse?
LANGUAGE THROUGHT LEARNING
Asking for information, discussing in groups, giving opinions.
CULTURE
British tales.
Respect for other works.
ACTIVITY
1) Listen the tale. (youtube video)
“Listening”
Explain the new vocabulary (clothes and animals). “Listening”
2) Match the animals with their clothes (individually)
3) Make a Giant's wheel and ask questions about the clothes (individually and pair work) “ Writing and speaking”
4)Ask and answer question about the tale. "Loop Cards". (Group work). “Reading and Speaking”